Man, not this again. I'll concede that even as someone who like to play old games I've barely used the backward compatibility options on a lot of my consoles (portables are another story though). However, the thing that really bugs me about this is it ignores the rise of downloadable games this generation. In fact, I can actually see how the lack of backwards compatibility could actually hurt more in the long term plan.
Let's say I'm a gamer that insists on staying on top of the latest trends so I rarely ever replay games. In the past, when a new console comes out I could trade in the old one and all the old titles I still own to finance the new one. Technically I cold be "evil" (in the eyes of publishers) and use that credit to by used, but if I insist at getting the console at launch I'm probably going to be buying new by default.
With this generation though I'd only be able to trade in the games I bought on disc. I'd be effectively throwing away any titles I bought digitally, be it arcade or retail titles. That might not discourage me from upgrading to the current generation, but it might make me hesitant to get as many downloadable titles.
Now I'm pretty sure the the CEO of Take Two doesn't give a crap that I can't get anything back from my downloadable titles. Plus he could point out that right now the Xbox One and PS4 are selling better now than the lifetime sales of the Wii U, the only console still with full backwards compatibility. I still maintain that a system's launch sales don't necessarily predict a system's success (see the Dreamcast) and it will be much more interesting to see how all three consoles are doing in a year.
A good place to visit about video games, old and new, as well as other things that catch my interest.
Showing posts with label Random Observations. Show all posts
Showing posts with label Random Observations. Show all posts
Thursday, December 05, 2013
Saturday, September 15, 2012
How I learned to give up and love digital comics
I always loved comic books, but several years ago I had to give up collecting them. Part of the problem was I was getting too many comics then my college undergraduate funds could afford to support.
This happened during the that summer where DC was publishing 52, Marvel was publishing Civil War, and I would pick up indie titles off the shelf that seemed interesting. I got to the point where I realized just how much money I was spending at the comic book shop every week and decided to just drop everything. To this day I regret how unceremoniously I just stopped going, since I probably could have found a less melodramatic solution.
Anyway, years later I've become a successful working adult who has enough money to buy everything he wanted back then (except not really). The logical assumption would be that I strode through the doors of my local comic shop proudly and reactivated my pull list. That did happen.
While I now had the money to afford comic books I found I had no desire to collect them. Not because I felt I outgrew them or anything, but I just didn't want to go through the act of buying individual comic book issues because storing them is a pain.
Historically, comic books are a disposable medium. Readers back in the forties would pay a dime at the newsstand to get an issue of say, Batman, to read on the way to work, and then throw it away later. Even if you were one of those weird people who actually collected comics back then, you had to be careful since they were printed pretty cheap paper. This is the reason why Action Comics #1...
...routinely sells for about $2 million dollars: even though a ton of copies were originally printed, very few of them have help up to the ravages of time.
Nowadays most people keep their comics after buying them. Either because they are collectors who think that newest version of Action Comics #1...
...will be worth millions of dollars in the future (note: it probably won't) or they are normal people who like to read comics and don't believe in throwing them out. Regardless of the reasons, the fact is if you collect individual comic book issues they are eventually going to take over your living space. And while this is also true of say books or video games, comics books have a double whammy of being difficult to reread because there is no good way to store them allows you to find what you want quickly.
The obvious solution is to only buy comics in trade paperback form, but that means you generally have to wait until they finish a story arc to actually read them. This is assuming that the run even gets collected in trade paperback form, since this isn't always guaranteed if the series wasn't a huge success.
This is all a really roundabout way of saying that I finally decided to start buying comics digitally, primarily through Comixology though on occasion I'll get them through the Barnes & Noble Nook Store. Not only has this allowed my to get caught up on stuff I was reading, it's helped me discover a lot of stuff that I missed. In the future I plan on posting mini-recommendations here. In fact, I planned to talk about one this time, but I kinda went off on a tangent.
In any case, next time for sure true believers!
This happened during the that summer where DC was publishing 52, Marvel was publishing Civil War, and I would pick up indie titles off the shelf that seemed interesting. I got to the point where I realized just how much money I was spending at the comic book shop every week and decided to just drop everything. To this day I regret how unceremoniously I just stopped going, since I probably could have found a less melodramatic solution.
Anyway, years later I've become a successful working adult who has enough money to buy everything he wanted back then (except not really). The logical assumption would be that I strode through the doors of my local comic shop proudly and reactivated my pull list. That did happen.
While I now had the money to afford comic books I found I had no desire to collect them. Not because I felt I outgrew them or anything, but I just didn't want to go through the act of buying individual comic book issues because storing them is a pain.
Historically, comic books are a disposable medium. Readers back in the forties would pay a dime at the newsstand to get an issue of say, Batman, to read on the way to work, and then throw it away later. Even if you were one of those weird people who actually collected comics back then, you had to be careful since they were printed pretty cheap paper. This is the reason why Action Comics #1...
...routinely sells for about $2 million dollars: even though a ton of copies were originally printed, very few of them have help up to the ravages of time.
Nowadays most people keep their comics after buying them. Either because they are collectors who think that newest version of Action Comics #1...
...will be worth millions of dollars in the future (note: it probably won't) or they are normal people who like to read comics and don't believe in throwing them out. Regardless of the reasons, the fact is if you collect individual comic book issues they are eventually going to take over your living space. And while this is also true of say books or video games, comics books have a double whammy of being difficult to reread because there is no good way to store them allows you to find what you want quickly.
The obvious solution is to only buy comics in trade paperback form, but that means you generally have to wait until they finish a story arc to actually read them. This is assuming that the run even gets collected in trade paperback form, since this isn't always guaranteed if the series wasn't a huge success.
This is all a really roundabout way of saying that I finally decided to start buying comics digitally, primarily through Comixology though on occasion I'll get them through the Barnes & Noble Nook Store. Not only has this allowed my to get caught up on stuff I was reading, it's helped me discover a lot of stuff that I missed. In the future I plan on posting mini-recommendations here. In fact, I planned to talk about one this time, but I kinda went off on a tangent.
In any case, next time for sure true believers!
Thursday, March 04, 2010
Fans Threaten to Boycott Sonic 4 by Purchasing Sonic 1, also Misunderstand Meaning of the Word "Boycott"
There have been a lot of strange video game boycotts lately, but this one tops them all. Apparently there's a group of Sonic fans that feel, based upon the scant screens and videos released, that Sonic the Hedgehog 4 *cough* Episode 1 *cough* will not be the true return to form for the series and should be boycotted by all True Fans. So basically, they're in stage two of the Sonic cycle.
What makes this protest notable is that the boycotters plan to make their displeasure known on Sonic 4's launch day by buying the original Sonic the Hedgehog. Let's have the rabble rousher speak for themselves on the matter:
Destructoid via 1up
A scientifically documented process
What makes this protest notable is that the boycotters plan to make their displeasure known on Sonic 4's launch day by buying the original Sonic the Hedgehog. Let's have the rabble rousher speak for themselves on the matter:
Fans of the sonic series are like most sega fans, we want their old games brought back to the glory days when sega was pretty much the power in video games. Seeing the gameplay of sonic 4 has made many of us realize what we already knew, Sonic 4 will simply not be anywhere near as good as the original sonic games. Either way, We will decide to finally show sega what the fans truly want. A real sonic 4, as long as sonic 4 stays the way it is, we will not buy it, we will in fact buy sonic 1 on release in protest of sonic 4, till we end up with a re tool, or change, we want sonic in hd, not sonic RUSH HD. We will not buy a future sonic game, till we get a true successor to sonic 1/2I think I have to take back my earlier comment. I think these guys have jumped straight to stage three.
Destructoid via 1up
Wednesday, October 21, 2009
Sony Address Critical Playstation 3 Hardware Problems by Completely Ignoring Them
This console generation has been rough to Sony. They went to the trouble of trying to make an uberconsole in the form of the Playstation 3, only to watch it get its pants beat by Ninendo's underpowered, yet lovably oddball Wii. Then they had to stand by and watch as their third-party exclusive titles like Devil May Cry IV and Final Fantasy XIII suddenly suddenly became less exclusive. And let's not even get into the emotional ball kick that was the announcement of Dragon Quest IX would be a Nintendo DS exclusive. That had to drive more then a few Sony employees to go drown their sorrows.
My point is that Sony has to take their comforts where they can get them, like how their console isn't prone to catastrophic mechanical failures like that other guy's one. After all, Sony would never put out a product without checking for massive design flaws, right?
What you're looking at is the Yellow Light of Death, which occurs when the soldering on the Playstation 3's motherboard overheats. This renders the system completely inoperable, short of a trip back to Sony for repairs. A trip that will cost you about $150 if your system is out of warranty, which is likely given that it only lasts for a year. If this problem seems oddly similar to the Red Ring of Death suffered by Microsoft's Xbox 360 console that's because it's the exact same thing.
Sony is handling the problem with the grace an dignity of any large corporate entity, which is a nice way of saying they're sticking their fingers in their ears and yelling, "LA LA LA! I CAN'T HEAR YOU!"
My point is that Sony has to take their comforts where they can get them, like how their console isn't prone to catastrophic mechanical failures like that other guy's one. After all, Sony would never put out a product without checking for massive design flaws, right?
Oops: The Last Word you Ever Want to Hear in Engineering
What you're looking at is the Yellow Light of Death, which occurs when the soldering on the Playstation 3's motherboard overheats. This renders the system completely inoperable, short of a trip back to Sony for repairs. A trip that will cost you about $150 if your system is out of warranty, which is likely given that it only lasts for a year. If this problem seems oddly similar to the Red Ring of Death suffered by Microsoft's Xbox 360 console that's because it's the exact same thing.
Sony is handling the problem with the grace an dignity of any large corporate entity, which is a nice way of saying they're sticking their fingers in their ears and yelling, "LA LA LA! I CAN'T HEAR YOU!"
Tuesday, October 20, 2009
Peter Moore Says Disk Based Media is a "Burning Platform." Surprisingly, not Making a Joke about 360s
When Sony got rid of Ken Kutaragi, I thought it would leave an unfillable void of hyperbole in the gaming industry. I hadn't counted on how many other execs would come rushing to fill it. Like Peter Moore, Microsoft's former chief PR guy, who claims that disc-based systems are a "burning platform" and those that stay on the platform "face certain death."
Seriously, just look at this:
What makes this really funny, is for all his bluster of digital distribution, EA isn't exactly leading the pack on this front. On digital distribution site Direct2Drive they an impressive 75 items available, but not all of those items are games since the search didn't filter things like bundle packs, DLC and a strategy guide for game EA doesn't actually publish. They're showing on other digital distribution sites is even more lackluster, with only 20 titles on Valve's Steam and about five on Stardock's Impulse (I'm not exactly certain because you can't search by publisher on that one for some reason).
Perhaps Mr. Moore should get off of the platform before he yells at everyone else about it?
GamesIndustry via the Armchair Empire
Seriously, just look at this:
“The core business model of videogames is a burning platform,” said Moore, speaking at the 5th annual PLAY Digital Media Conference.
“Look at the platform we’re on, it’s a burning platform,” said Moore. “As a concept, do you stay on the platform and face certain death, or do you jump into the water and face probable death? Most of you would choose probable death, so you start moving towards a hybrid model of digital distribution.”
“As digital distribution becomes more and more, we’ll continue as an industry to work with retail and to ship discs, but more and more of the content will be in the ‘cloud,” added Moore, as reported by consumer website IGN. “More content will be delivered daily, weekly, or monthly, and less will be of the old model of cartridges and discs.”
What makes this really funny, is for all his bluster of digital distribution, EA isn't exactly leading the pack on this front. On digital distribution site Direct2Drive they an impressive 75 items available, but not all of those items are games since the search didn't filter things like bundle packs, DLC and a strategy guide for game EA doesn't actually publish. They're showing on other digital distribution sites is even more lackluster, with only 20 titles on Valve's Steam and about five on Stardock's Impulse (I'm not exactly certain because you can't search by publisher on that one for some reason).
Perhaps Mr. Moore should get off of the platform before he yells at everyone else about it?
GamesIndustry via the Armchair Empire
Thursday, October 08, 2009
Koopa Kids Return to Kick Ass and Fire Smoke Rings, Though One Does Not Preclude the Other
I haven't really been paying attention to coverage on New Super Mario Bros. Wii. This isn't because I'm uninterested in the game, quite the opposite really. Nintendo had me the moment they said "four-player Mario co-op," so really there was nothing more previews could offer me. At best they would simply reaffirm that I had to get this game, and at worse they could spoil little things about the game I'd want to discover for myself. As a result, it wasn't until just now when I discovered that the Koopa Kids were going to be in the game.
Yes, Bowser's often-forgotten offspring are returning to harass Mario and Co. for this game. There aren't any pictures or videos of the fights online to my knowledge, but according to a preview on 1up the fights are similar to the Kid's Super Mario Bros. 3 experience, with a slight twist. In the fight with Iggy for example, he still bounces around on his ball and shoots stuff out of his magic wand, but parts of the floor will rise and fall. And before the fight even begins Kamek from Yoshi's Island shows up and ensorcells the room, which changes the floor to ice.
Basically what I'm trying to say is the boss fights sound like they're going to be crazy awesome.
While the inclusion of the Koopa Kids in any new Mario game makes is 100 times more awesome (it's worth noting that the only other recent game to use them, Mario & Luigi: Superstar Saga, was also awesome), it also fixes one of the big problems with the original New Super Mario Bros. Namely how the reoccurring antagonist role fell solely in Bowser Jr., who in addition to being a less interesting character design was also incredibly boring to fight.
This raises the inevitable lingering question: are the Koopa Kids supplementing Bowser Jr., or replacing him?
Picture via Brandokay Productions
Helpfully labeled, because even I can't remember all their names half the time
Yes, Bowser's often-forgotten offspring are returning to harass Mario and Co. for this game. There aren't any pictures or videos of the fights online to my knowledge, but according to a preview on 1up the fights are similar to the Kid's Super Mario Bros. 3 experience, with a slight twist. In the fight with Iggy for example, he still bounces around on his ball and shoots stuff out of his magic wand, but parts of the floor will rise and fall. And before the fight even begins Kamek from Yoshi's Island shows up and ensorcells the room, which changes the floor to ice.
Basically what I'm trying to say is the boss fights sound like they're going to be crazy awesome.
While the inclusion of the Koopa Kids in any new Mario game makes is 100 times more awesome (it's worth noting that the only other recent game to use them, Mario & Luigi: Superstar Saga, was also awesome), it also fixes one of the big problems with the original New Super Mario Bros. Namely how the reoccurring antagonist role fell solely in Bowser Jr., who in addition to being a less interesting character design was also incredibly boring to fight.
This raises the inevitable lingering question: are the Koopa Kids supplementing Bowser Jr., or replacing him?
Does anyone care if it's the latter option?
Story via RetronautsPicture via Brandokay Productions
Stop the Presses: Monopoly Can Go On Forever!
Ah Monopoly, the classic board game of finance and negotiations. A game of high risks and competitive play that captivates the world over, at least until you get down to the last two players. For most people, this is either where they stop playing Monopoly, or where other people make them before the game goes on forever.
Of course, these concerns are more figurative then literal. Surely all games of Monopoly have to end sometime, right?
Not according to a study by researchers at Cornell University. According to their research there is a 12 percent possibility that a two player game of Monopoly can continue forever.
Think about that for a second. They're basically saying that if you play a two player game of Monopoly there is a better then 10 percent chance that the game will be impossible to complete within the remainder of your life. For those smug people in the back, please refrain from the "I could have told you that"s.
Realistically speaking though, the odds of a Monopoly game continuing infinitely are nonexistent. The world record for the longest Monopoly game is 70 days, but most people would probably kill themselves then even consider playing just seven hours.
As an interesting corollary to the story is that of all the places an infinite Monopoly game could occur, it's unlikely that it will happen at higher levels of play. Apparently in professional-level Monopoly game (and it really shouldn't surprise you that there is such a thing) games are so aggressive that they don't last more then an hour.
San Diego Union Tribune
Of course, these concerns are more figurative then literal. Surely all games of Monopoly have to end sometime, right?
Not according to a study by researchers at Cornell University. According to their research there is a 12 percent possibility that a two player game of Monopoly can continue forever.
Think about that for a second. They're basically saying that if you play a two player game of Monopoly there is a better then 10 percent chance that the game will be impossible to complete within the remainder of your life. For those smug people in the back, please refrain from the "I could have told you that"s.
True hell would be if you had to play Monopoly forever, but could never land on Free Parking
Realistically speaking though, the odds of a Monopoly game continuing infinitely are nonexistent. The world record for the longest Monopoly game is 70 days, but most people would probably kill themselves then even consider playing just seven hours.
As an interesting corollary to the story is that of all the places an infinite Monopoly game could occur, it's unlikely that it will happen at higher levels of play. Apparently in professional-level Monopoly game (and it really shouldn't surprise you that there is such a thing) games are so aggressive that they don't last more then an hour.
San Diego Union Tribune
Sparkster: Konami's Lost Mascot, Recently Rediscovered
One of the most heart-wrenching moments of retro gaming is when you find an obscure title that's completely awesome, and then discover that its been more or less forgotten by its creators. Such is the case with Rocket Knight Adventures, a platformer for Genesis by Konami.
The game came out during the animal mascot game era or gaming, among other such contemporaries such as Bubsy and Aero the Acrobat. The mammal du jour of RKA is a possum named Sparkster, who blasts through a vaguely steampunk world saving other possums from an army of pigs while occasionally fighting his rival, Axel Gear.
Like most mascot characters, Sparkster pretty much disappeared by the 32-bit era, which is a shame since his games were notable among the genre in that they were actually good. Aside from some odd cameos here and there it seemed like Konami had forgotten about Sparkster. Which made it all the more surprising when I saw that 1up.com was doing a cover story for a new Rocket Knight game.
Platforming in this case involves rocket packs
More games need to let you fight your rival in giant robots
Thursday, October 01, 2009
Now is the Beginning of a Fantastic Story!
The hardest part of any work is starting it. The beginning of anything needs to carry a certain amount of gravitas that doesn't need to be present in the rest. Be it either the opening chapter of a story or the first post of a blog.
This first post is kinda of interesting in that it is the first post of this blog, but actually the third or fourth "first post" I've ever done. It also has the advantage of being written by a writer who is more wise then he was when he wrote those other first posts.
I guess where I'm going with this, is that for the first post of my "professional" blog I felt I should go with something more then looking over video game news. Everything else should be less pretentious and more personal from here on in.
This first post is kinda of interesting in that it is the first post of this blog, but actually the third or fourth "first post" I've ever done. It also has the advantage of being written by a writer who is more wise then he was when he wrote those other first posts.
I guess where I'm going with this, is that for the first post of my "professional" blog I felt I should go with something more then looking over video game news. Everything else should be less pretentious and more personal from here on in.
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