Showing posts with label awesome. Show all posts
Showing posts with label awesome. Show all posts

Tuesday, August 31, 2010

Scott Pilgrim vs. World

Just got back from seeing "Scott Pilgrim vs. the World", and I have to say that it was a surprisingly good movie.

DISCLAIMER: Yes, I read the original comic. I remember picking up the first volume, but it wasn't until the third one that I fell in love with the series.

So with that in mind, the first time I heard that they were making a live-action Scott Pilgrim movie I thought it was a joke. I honestly did not realize that it was in fact real until I saw the trailer. At which point the movie went from being just a joke in my mind, to a really bad one.

In retrospect, I still don't think the trailers won over too many movie goers. I mean just look at this:



"On like Donkey Kong"? Was that ever a good line? And even if it was, it couldn't possible sound any more insincere coming from a movie trailer. It's no secret that the only thing Hollywood likes geeks for is to be the social-awkward, genius/comic relief stock character, and the fact they cast Micheal Cera as Scott Pilgrim almost ensured that they wanted this to be the next Napoleon Dynamite.

So I was quite surprised that the movie was largely faithful to its source material and barely hit the "geeks are awkward" comedy well. This isn't to say it's a perfect movie. Actually it would be more accurate to say that it is two halves of two different, but potentially, perfect movies fused together to one good, but definitely, flawed movie.

Actually, let's take a step back a bit. I just realized I wrote the last couple paragraphs with the assumption everyone out there knew what the hell Scott Pilgrim was. Where if that was actually the case, I probably wouldn't have to write anything to being with.

So to start from the beginning, "Scott Pilgrim vs the World" is an adaptation of a series of graphic novels by Bryan Lee O'Malley. In it the titular character falls in love with an American girl Ramona Flowers and the story deals with their relationship. Except that in order for our hero to date Ramona, he must defeat her seven evil ex-boyfriends. I don't mean that in a metaphorical sense either; he actually has to fight seven evil exes that range from sports/action movie heroes to ninjas to vegan super psychics. The whole package is wrapped in a candy shell of interesting side characters, stylish art and clever video game references.

The movie attempts to adapt all six volumes of the original Scott Pilgrim, but the way it does so differs significantly from the beginning and the end. The change will be most obvious to those who read the original comics, but even if you haven't you would have to be blind to not notice the change of pacing. After boyfriend number three the story kicks into high gear and never comes back down. The effect works surprisingly better on screen then it does on paper, and the second half of the movie still stays pretty true to the source despite despite mostly doing its own thing.

Still I can't, help but feel the movie would have been better if it had just rearranged the story altogether rather then the halfway approach. Makes me wonder if their original plan was to make two movies, one for volumes 1-3 and one for volumes 4-6, but then found out the studio wasn't planning on a sequel. That's merely my speculation though.

Anyway, what surprised me more then the fact the movie managed to do a good job of adapting the story of the comics was that Micheal Cera managed to do a good job of being Scott Pilgrim. I won't lie: I thought Micheal Cera was a fundamentally terrible choice of casting. In the comics Scott Pilgrim is best described as being loud and dumb, and while Micheal Cera can do the latter quite well, the former seemed quite beyond him. Somehow it works, and while he is still not my perfect casting choice he still makes a a good Scott Pilgrim.

This one idea encapsulates the whole move: it's a good adaptation, but not a perfect one. For all the stuff they manged to fit in, shuffle into new place or adapt in an interesting way, there's still a lot of stuff that was missed. Again, I think the film makers would have been better off either going completely faithful or crazy with the original story, but I'm happy with what they made.

Of course the biggest tragedy is that this movie completely failed to appeal to an audience. Fans of the comics probably snubbed it for being too difference, fan of Micheal Cera probably walked out in confusion, and the geek population who may have genuinely enjoyed it dismissed it as hipster garbage. Years from now, Scott Pilgrim may be redicscovered as a lost gem, though I'm sure that's a cold confort to the studio and producers of the movie.

I feel like there's so much I could still say about the movie, but I'm trying to avoid outright gushing or spend all my time comparing the movie to the comic. My point is if there is still a theater that is showing the movie anywhere near you, then you should see this movie. It's got some cool effect, interesting characters and is just a fun movie. If you like it, then you can always track down the original comics, but don't conisder it required reading to enjoy.

Monday, December 07, 2009

Boss Rush: A Shmup that the Exact Opposite of What You Think it is

As much as I like shmups, there is a certain point when they all start to blend together. It doesn't help that most recent entries into the genre are all bullet hell games.

Don't get me wrong, I like the challenge of weaving through a massive wall of bullets.  It's just that I like some variety to my shmup palette.  Which is why an indie game called Boss Rush seems so appealing to me.


The warning messages are a nice touch

Now looking at the above image you might be thinking, "So what?  The game looks like every shmup ever."  This would be true except that you're not playing as the lightly armed (and even more lightly armored) ship trying to kill the giant boss armed with more guns then god.  No, you're controlling actually the boss and using your excessive firepower to swat the annoying fighter that's trying to paper cut you to death.




It's such a neat and obvious inversion of the tradition shmup formula that I'm surprised no one's really done before.  The only other game I can think of that attempted anything similar was an obscure arcade game (even by my standards) by Sammy called Change Air Blade, and there you could only temporarily control a boss in the game's versus mode.

Boss Rush on the other hand, seems to be all about playing as the boss (though there seems to be a versus mode if you want to rain bullets on a friend).  It has five different engines of death for you to control as was a bunch of challenges and a survival mode if you want to see just how long you can last.

While the game is technically done it hasn't been released yet since the developer is looking for a sponsor.  Hopefully the developers will get a deal soon, because I'd love to be able to play the full game.

Paper Dino via A Little Bit on the Awesome Side

Friday, October 09, 2009

A New Age, Retro Game Approaches

There's been a bit of a Renaissance in gaming lately as developers old styles of games and revisit them in a new light. The best of these, such as Bionic Commando: Rearmed, take the solid underpinnings of the original game while updating some of the peripheral elements and presentation for a modern audience.

Some purists have taken issue that many of these game eschew traditional sprite-based graphics in favor of polygonal ones.  They feel the only way to properly make a 2D game is with 2D graphics.

I wonder how those people feel about 3D Dot Game Heroes, which is a 3D game done with 2D graphics.  Well, actually more like the 2D graphics are being done in 3D.  Look, just look at the video to understand what I'm saying:


Crazy looking, isn't it?

Thursday, October 08, 2009

Koopa Kids Return to Kick Ass and Fire Smoke Rings, Though One Does Not Preclude the Other

I haven't really been paying attention to coverage on New Super Mario Bros. Wii.  This isn't because I'm uninterested in the game, quite the opposite really.  Nintendo had me the moment they said "four-player Mario co-op," so really there was nothing more previews could offer me.  At best they would simply reaffirm that I had to get this game, and at worse they could spoil little things about the game I'd want to discover for myself.  As a result, it wasn't until just now when I discovered that the Koopa Kids were going to be in the game.


Helpfully labeled, because even I can't remember all their names half the time

Yes, Bowser's often-forgotten offspring are returning to harass Mario and Co. for this game.  There aren't any pictures or videos of the fights online to my knowledge, but according to a preview on 1up the fights are similar to the Kid's Super Mario Bros. 3 experience, with a slight twist.  In the fight with Iggy for example, he still bounces around on his ball and shoots stuff out of his magic wand, but parts of the floor will rise and fall.  And before the fight even begins Kamek from Yoshi's Island shows up and ensorcells the room, which changes the floor to ice.

Basically what I'm trying to say is the boss fights sound like they're going to be crazy awesome.

While the inclusion of the Koopa Kids in any new Mario game makes is 100 times more awesome (it's worth noting that the only other recent game to use them, Mario & Luigi: Superstar Saga, was also awesome), it also fixes one of the big problems with the original New Super Mario Bros.  Namely how the reoccurring antagonist role fell solely in Bowser Jr., who in addition to being a less interesting character design was also incredibly boring to fight.

This raises the inevitable lingering question: are the Koopa Kids supplementing Bowser Jr., or replacing him? 


Does anyone care if it's the latter option?
Story via Retronauts
Picture via Brandokay Productions

Sparkster: Konami's Lost Mascot, Recently Rediscovered

One of the most heart-wrenching moments of retro gaming is when you find an obscure title that's completely awesome, and then discover that its been more or less forgotten by its creators.  Such is the case with Rocket Knight Adventures, a platformer for Genesis by Konami.


 Platforming in this case involves rocket packs


The game came out during the animal mascot game era or gaming, among other such contemporaries such as Bubsy and Aero the Acrobat.  The mammal du jour of RKA is a possum named Sparkster, who blasts through a vaguely steampunk world saving other possums from an army of pigs while occasionally fighting his rival, Axel Gear.


More games need to let you fight your rival in giant robots
 

 Like most mascot characters, Sparkster pretty much disappeared by the 32-bit era, which is a shame since his games were notable among the genre in that they were actually good.  Aside from some odd cameos here and there it seemed like Konami had forgotten about Sparkster.  Which made it all the more surprising when I saw that 1up.com was doing a cover story for a new Rocket Knight game.