Showing posts with label retro gaming. Show all posts
Showing posts with label retro gaming. Show all posts

Thursday, December 05, 2013

The War on Backwards Compatibility Continues

Man, not this again. I'll concede that even as someone who like to play old games I've barely used the backward compatibility options on a lot of my consoles (portables are another story though). However, the thing that really bugs me about this is it ignores the rise of downloadable games this generation. In fact, I can actually see how the lack of backwards compatibility could actually hurt more in the long term plan.

Let's say I'm a gamer that insists on staying on top of the latest trends so I rarely ever replay games. In the past, when a new console comes out I could trade in the old one and all the old titles I still own to finance the new one. Technically I cold be "evil" (in the eyes of publishers) and use that credit to by used, but if I insist at getting the console at launch I'm probably going to be buying new by default.

With this generation though I'd only be able to trade in the games I bought on disc. I'd be effectively throwing away any titles I bought digitally, be it arcade or retail titles. That might not discourage me from upgrading to the current generation, but it might make me hesitant to get as many downloadable titles.

Now I'm pretty sure the the CEO of Take Two doesn't give a crap that I can't get anything back from my downloadable titles. Plus he could point out that right now the Xbox One and PS4 are selling better now than the lifetime sales of the Wii U, the only console still with full backwards compatibility. I still maintain that a system's launch sales don't necessarily predict a system's success (see the Dreamcast) and it will be much more interesting to see how all three consoles are doing in a year.

Tuesday, March 23, 2010

NiGHTS: Can I Enter the Dream Yet?

For all the games I've ever played, there are at least five more I really wish that I had. I've been working hard to make up for what I've missed, but there are some titles that are harder to track down then others. Like pretty much anything on the Sega Saturn.

Since that oft-maligned console was damn near impossible to emulate until relatively recently, it meant that the only way to play Saturn games was the old fashioned way. This wouldn't be a problem if it weren't for the fact that the old-fashioned way quickly becomes the really-expensive way. Like the triple digits kind of expensive.

Could be worse, I could be collecting NEO GEO carts

Anyway, the end result of this is despite actually owning a Saturn, I have very few games to play. This is why I picked up  NiGHTS: Journey of Dreams, the Wii-exclusive sequel to the original NiGHTS Into Dreams, when I saw it on sale for about $10 used. I had always wanted to play NiGHTS, at the very least to understand what it was and this seemed like the perfect opportunity to do so.

Boy how wrong was I.

Thursday, March 04, 2010

It's Boss Time! Also, Blog Posting Time!

So this week herald the arrival of the tenth installment in the Mega Man series. With a new Mega Man game comes eight new robot masters to fight. And what better way to celebrate the arrival of eight new old school bosses to fight then by profiling them?

Why the box art? Because the only Mega Man 10 boss lineup pictures I could find were fanmakes

Except I can't because I haven't managed to beat any of them yet. Okay that's not true. I did beat Sheep Man, which is an act that is much more impresive then it sounds.

In any case, since the game hasn't even been out for a week it's probably too soon to profile the bosses from that game anyway. So instead will take a look at arguable the hardest boss from the previous instalment in the series.

Saturday, November 14, 2009

A (Sports) Game to Actually Remember

Obviously someone's not too familiar with the retro game market. Very few people think to talk about old spots game, save a select few such as Tecmo Bowl. When Gamestop still carried older platforms, the majority of the titles game were sports titles.

Still, perhaps it is unfair that older sports titles get disregarded by core gamers (and to clarify, when I say "sports games," I mainly mean licensed sports games. Games like Mario sport series are completely different beasts). I'm sure if you actually sat down and played through a bunch of them from different eras there would be a clear evolutionary gameplay trends to them.

The problem is that any gameplay trends tend to be overshadowed by the selection of teams. It's probably safe to say most people buying the latest version of Madden are doing less for the gameplay innovations and more to play as the most current version of their favorite teams. Sure, EA could slow down the cycle and let people download the latest team stats, but why would they want to when the game sells like gangbusters every year?

The conundrum reminds of the one that surrounds games based on other licensed property. People will buy a Harry Potter game, regardless of whether or not it's any good because it's Harry Potter. People buy Madden because it lets them play as their favorite teams. The situation existed long before EA's NFL exclusivity contract, though that certainly doesn't help the situation.

Frankly, I can't see a way to easily change the situation. I myself don't really play sports games, so any suggestion I have would probably be detached from the reality of the situation. Granted, the reality of the situation is why I don't play those games so it's a pretty vicious cycle of indifference there.

in reference to:

""Do you really think, five years from now, you're gonna hear ‘Is Grand Theft Auto on PlayStation 4 as good as Grand Theft Auto on PlayStation 3? Will Halo 6 people really say, ‘Is this as good as Halo 1?'" Justice muses. "I don't think so.""
- Maybe the Greatest of All Time, but not In Its Time - Sports - Kotaku (view on Google Sidewiki)

Friday, October 16, 2009

Games I'm Playing: The Plague-Born Edition, or how I learned to stop worrying and love the Dark World

Well this is somewhat awkward. I make a big show about how I'm going to give gaming snapshots every week, and then I go and mess things up by playing practically no games the following week.

There are many things I could blame this on, but the most appropriate target would be the fact I was sick for the better part of the week.  While I was never sick to the point I stayed the whole day in bed (the fact I'm only working temp being a contributing factor), I was sick to the point I had trouble gathering enough focus to write.  In between the time I spent coughing up lungs and feeling generally miserable, I did have time to play one game...


The one everyone but me likes

In that past I've been rather...unkind to this game, to put it mildly (link to come when I can actually find it).  The reasons for my dislike are long and complex, so I won't go into detail with them right now. Instead I will give the highly-abridged-but-concise version: I was being dumb.  Really dumb.  In fact, I was being so dumb, I made the Zelda CDi games seem like a good idea.

Friday, October 09, 2009

A New Age, Retro Game Approaches

There's been a bit of a Renaissance in gaming lately as developers old styles of games and revisit them in a new light. The best of these, such as Bionic Commando: Rearmed, take the solid underpinnings of the original game while updating some of the peripheral elements and presentation for a modern audience.

Some purists have taken issue that many of these game eschew traditional sprite-based graphics in favor of polygonal ones.  They feel the only way to properly make a 2D game is with 2D graphics.

I wonder how those people feel about 3D Dot Game Heroes, which is a 3D game done with 2D graphics.  Well, actually more like the 2D graphics are being done in 3D.  Look, just look at the video to understand what I'm saying:


Crazy looking, isn't it?

Thursday, October 08, 2009

Sparkster: Konami's Lost Mascot, Recently Rediscovered

One of the most heart-wrenching moments of retro gaming is when you find an obscure title that's completely awesome, and then discover that its been more or less forgotten by its creators.  Such is the case with Rocket Knight Adventures, a platformer for Genesis by Konami.


 Platforming in this case involves rocket packs


The game came out during the animal mascot game era or gaming, among other such contemporaries such as Bubsy and Aero the Acrobat.  The mammal du jour of RKA is a possum named Sparkster, who blasts through a vaguely steampunk world saving other possums from an army of pigs while occasionally fighting his rival, Axel Gear.


More games need to let you fight your rival in giant robots
 

 Like most mascot characters, Sparkster pretty much disappeared by the 32-bit era, which is a shame since his games were notable among the genre in that they were actually good.  Aside from some odd cameos here and there it seemed like Konami had forgotten about Sparkster.  Which made it all the more surprising when I saw that 1up.com was doing a cover story for a new Rocket Knight game.