Bit more productive with games this week. It's amazing how not being sick increases your ability to do stuff. I even managed to finish another game this week, which means I've actually managed to beat at least one game every week since I started this (Rocket Knight Adventures and Legend of Zelda: A Link to the Past would be the past two). That's shockingly productive as far as I'm concerned. Anyhow then:
I've always had a bit of a soft spot for the Klona series, having first discovered the series through a in-store demo for the second game on PS2. Unfortunately I did not have a PS2 at the time, so I was unable to jump into the series until this game.
Unlike Klona's console incarnations these games are much more puzzley. There's been a couple times where I had to pause for a few minutes and wonder how the heck I was supposed to proceed. I'm still going through it faster then my very first playthrough, especially since I'm skipping the forced scrolling and hoverboard stages.
Overall the game is still as fun as I remember, though I'm noticing how it lacks a lot of the charm and polish of its console brethren.
Changes that are awesome: The rocket pack automatically charges, and you can now boost consecutively. This means Sparkster can effectively fly in most stages, opening up a lot of new options for the player.
Changes that are not awesome: For some reason Sparkster lost his projectiles, and is left only with a very slow sword slash. This makes combat a lot more awkward then it needs to be since you have to get so close to enemies now. Also collecting gems now activates an item roulette, which largely gives you items that are either superfluous or even dangerous most of the time.
The game is still pretty good, but I'm not enjoying it as much as I did Rocket Knight Adventures.
I also played a bunch more of Sonic Chronicles, but since I actually finished that one I'll talk about that separately. What I will say that it is a bizarre game that feels both highly polished and yet very amateur at the same time.